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1995-04-22
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LODE RUNNER (c) SCREEN TRANSFER
LODE RUNNER (LR) is one game for
6502 computers that has earned the
respect of thousands of users that
have never considered themselves to
be game players...and, of course, a
few thousand that do profess to be
game players.. Probably, LR's suc-
cess is partially due to the INTER-
ACTIVITY allowed through its SCEEEN
EDITOR program. Few games enable a
user to design his or her own play-
fields!!! And, of those few, LR is
the best bet.
Many users would like to share the
end-product of their design efforts
but a major problem is encountered:
A special format implemented by the
screen editor program.
This program provides a means to do
screen transfers between users. You
will have to do a little pencil and
paper work, but I think you'll feel
it is all worthwhile.
(NOTE: As we discuss 'codes', refer
to your LR rule book for a list of
codes for placing each icon on your
screen.)
This program implements three tasks
required to prepare a screen for
transfer:
1. A worksheet -- A grid of 28x16
"squares" representing those of the
LR playfield.
2. A screen code entry routine for
transferring your paper screen to a
disk file.
3. A screen code display routine
for copying other users' screens to
paper. You can use the paper lists
of icon codes with the LR editor to
recreate screens on your own disks.
While an 80-column printer would be
helpful, you could modify this pro-
gram to allow for display of codes
to your monitor/TV screen. You'll
just have to do a bit more writing!
To make a worksheet without using a
printer, simply draw a grid (28x16)
to use in coding your screen for
keyboard input.
THE WORKSHEET - Use a standard 80-
column printer...a worksheet takes
a standard 9x11 piece of paper. Use
it to hand-code a LR user-designed
screen.
CODE ENTRY - Simply key in the code
for each square on the worksheet. A
square will be coded from 0-9 for a
representation of the icon placed
in each square (or a blank square).
When keying a screen a blank RETURN
is used to represent ZERO--the key-
board will not accept input of the
number ZERO.
CODE DISPLAY - Use the print-out of
any screen you've received to re-
create that screen on your own data
disk. Simply follow the codes and
use the protocols of the LR editor
and the instructions in your rules
book.
That's about all their is to it!
If you don't own a printer, you can
make modifications--just change the
"P:" in any statement opening chan-
nel 7 to a "S:".
Now, since we means to swap our own
screens with others, let's see some
screens - YOUR SCREENS - on the SIG
so we can all share them!
** PAUL FIELDS * 72465,1260 **
P.S. SCREEN FILES MADE WITH MY PRO-
GRAM CAN BE TRANSFERRED VIA CIS....
DO NOT CHANGE THE NAME ASSIGNED TO
YOUR SCREEN...IT CONSISTS OF ONLY 6
CHARACTERS (CIS STANDARD FOR A FILE
NAME). THE FIRST TWO DIGITS = YOUR
INITIALS...THE SECOND TWO = LR (for
LODE RUNNER)...THE LAST TWO WILL BE
THE SCREEN NUMBER YOU ASSIGN TO THE
SCREEN. YOUR ATARI WILL ALWAYS USE
THE EXTENDER '.BIN' (PDF)